The Selkirk College Saints opened the 2016-2017 British Columbia Intercollegiate Hockey League (BCIHL) regular season with a slight stumble, but nobody said the quest for a fifth straight league title would be easy.Coming into the regular season as the four-time defending league champions, the Saints home opener Saturday night featured an entertaining game against the Simon Fraser University Clan.A pair of powerplay goals and stellar goaltending by Jordan Liem helped the Clan escape the Castlegar & District Recreation Complex with a 3-2 victory.“It’s a learning experience, by no means am I devastated by the loss,” says Saints head coach Brent Heaven.“Last season we got off to slow start and then we had a lot of success in the second half. It’s a process and we are building towards an end goal, that goal doesn’t change because we lose one game.”After raising the banner to the rafters of the Castlegar arena pre-game, the Saints got off to a slow start. Simon Fraser controlled play for the first 10 minutes of the opening frame, before the Saints found their edge. A hard hitting first period ended with both Saints’ starter Brett Huber and Clan goaltender Liem keeping the puck out of the net.Simon Fraser opened the scoring four minutes into the middle frame when Mitch Crisanti scored on the powerplay. A minute later, a sloppy breakout by the Saints resulted in an Adam Callegari goal and a 2-0 Clan lead.Veteran Saints forward Alex Milligan gave the supportive home crowd something to cheer about with less than a minute remaining in the second period when he put away a rebound to cut the lead to 2-1.Saints assistant captain Ryan Edwards tied the score early in the third period when his blast from the point on the powerplay found the back of the Simon Fraser net. Four minutes into final period, the Clan struck again on the powerplay when Brendan Lamont stuffed a rebound past Huber.The Saints pressed, firing 12 third period shots on Liem but could not get the equalizer.“When they have seven opportunities to score with the man advantage, it’s tough to win those games,” says Heaven about the penalty problems that hampered the Saints in the opener.“You have to play a bit more disciplined to have good success in this league.”The Saints outshot the Clan 37-31 in the game.The Selkirk College team will now hit the road for two straight weekends where they will get a look at Trinity Western University, the University of Victoria and a rematch against Simon Fraser.They return home on October 28 for a game against U.S. rival Eastern Washington University.
A Comprehensive Guide to a Content Audit Guide to Performing Bulk Email Verification Tags:#Facebook#web “Instead of showing you a traditional captcha on Facebook, one of the ways we may help verify your identity is through social authentication,” writes Rice. “We will show you a few pictures of your friends and ask you to name the person in those photos. Hackers halfway across the world might know your password, but they don’t know who your friends are.”With traditional CAPTCHA tests, you can ask for a new image if the letters or words are unclear. We hope that Facebook offers the same, though most users are unlikely to ever see this feature. We don’t know about you, but we have to wonder if we could visually identify each and every one of our Facebook friends, though we’re sure they’ve thought of this fact. As the image above shows, it looks like the service uses facial recognition to at least assure that you aren’t trying to identify your friend’s cartoon character or otherwise inhuman avatars. It also looks like you get a number of “skips” per security check, accounting for the fact that yes, some of us can’t properly identify all of our high school friends that we’re now Facebook friends with (for some reason or another).For you security-minded folks, make sure to read Audrey Watters’ write-up of Facebook’s other important security addition of the day, “always on” HTTPS. Related Posts The Dos and Don’ts of Brand Awareness Videos mike melanson Facebook is Becoming Less Personal and More Pro… We’re all familiar with the CAPTCHA tests – images full of squiggly letters and made up words – that are meant to tell apart humans and computers, but what if you want to tell apart one person from another? In the case of Facebook, you have the perfect dataset at hand – all of that person’s friends.Today, Facebook said that it had begun testing a new security feature it’s calling “Social Authentication“, which intends to make sure that the person signing into Facebook is indeed the account holder and not a hacker.Facebook security engineer Alex Rice writes that Facebook strives to put people at the center of all experience and that “We also want to bring the benefits of social design to experiences where you wouldn’t traditionally expect them, like account security.”
The last several years have seen an explosion in mobile applications. By the end of 2013, both Android’s Google Play and the Apple iOS App Store will be hosting a million apps – and we have only seen minor signs of slowing growth.Where the heck are all these apps coming from? Thousands upon thousands of developers are working hard to pump out games, social networks, utility and productivity apps, news readers… if you can dream it, someone is building an app for it.So, how much time and effort is going into feeding this beast? Exactly how long does it take to build a quality native mobile app (not a mobile Web, HTML5 app)? Boston-based Backend-as-a-Service (BaaS) mobile-cloud-platform vendor Kinvey set out to answer just that question.More Than 4 Months!?In a survey of 100 native mobile developers, Kinvey determined that creating a fully functional and polished app takes a team about 18 weeks from start to finish. That includes both front-end design and user interface as well as back-end integration like push notifications, user management and authentication, caching and sharing through social channels.I know what many app developers are thinking when they hear that: “18 weeks?! Who the hell are these turtle-slow developers?” On the other hand, enterprise developers are probably saying: “18 weeks?! We are only halfway through by that point.”Given the sheer volume of apps published on a monthly basis (the App Store averaged 641 new apps a day from September 2012 to January 2013), taking 4.5 months for one app does seem like a long development cycle. But as many smartphone users already know, not all of those apps (probably not the vast majority of them) are any good.Some apps are naturally easier to make than others, like reverse-engineered “copycat” apps or feature functions like Android wallpaper apps. For instance, it was rumored that it took Facebook engineers only a matter of days to clone Snapchat with its similar Poke app.Android vs. iOS: Which Takes Longer?What if you are developing specifically for iOS or Android? Does one take longer than another? The answer used to be a definite Yes, Android took longer because of the fragmentation issues of developing an app for a wide variety of smartphones.That is not quite as true as it used to be though. Google spent a good portion of 2012 updating and streamlining the Android Software Developers Kit (SDK) to better handle varying screen sizes, pixel densities and operating system versions. Many improvements came to Android app development processes with both the Ice Cream Sandwich and Jelly Bean releases.“Assuming equal skill level on the part of the developer, it shouldn’t take longer to build an app on one platform or the other,” said Joe Chernov, VP of marketing on behalf of Kinvey’s engineering team. “In the fairly recent past, Android took longer because of the complexity of multiple device form factors. However Android’s vastly improved developer tools and SDK has removed that complexity. Now a developer can use a designer tool to instantly see what the UI will look like on multiple devices. Yet while building the app might take the same amount of time on each platform, what does take longer is the approval process. For Android, approval takes hours (and there’s a self-service option that removes approval entirely), while Apple can take weeks.”The infographic below is the result of Kinvey’s developer survey, conducted in partnership with AYTM (Ask Your Target Market). The infographic itself was created by Visual.ly. Developers were asked 12 questions on how long it would take to perform a variety of functions such as integrating server-side data storage or design work. Respondents varied from different aspects of Web and mobile development, with 30 identifying themselves as mobile Web (but not native) developers, 27 as strictly native developers and 43 as enterprise-level developers. The 18-week-development-cycle conclusion was reached by adding up how long developers said it would take to perform certain actions. The data seems to show a standard deviation of about two weeks in either direction.So, how long will it take you to develop your native mobile app, start to finish? Really, there is no easy answer to that question. Dave Bisceglia, founder and CEO of Boston-based iOS game development studio The Tap Lab sums it up nicely:“The less exciting but entirely true answer is, ‘It depends,’ ” Bisceglia said. “I’ve seen very talented teams crank out high-quality apps in just a few weeks. However, the demand for higher production quality in apps has certainly risen in recent years. Accordingly, app dev cycles have extended and we’re seeing folks spend anywhere from 6 to 12 months on more complex projects.”Note: Click the infographic to see the full-size version.Top image courtesy of Shutterstock. Tags:#app development Why IoT Apps are Eating Device Interfaces Related Posts What it Takes to Build a Highly Secure FinTech … dan rowinski Role of Mobile App Analytics In-App Engagement The Rise and Rise of Mobile Payment Technology
Tamil Nadu Assembly passes Bill making ban on entry of people wearing dhoti in public places a punishable offence
The Tamil Nadu Assembly on Tuesday unanimously passed a bill making enforcing dress code and banning entry of persons wearing ‘dhoti’ in public places a cognisable offence punishable with jail term.The House adopted the Tamil Nadu Entry into Public Places (Removal of Restriction on Dress) Act 2014 after Chief Minister J Jayalalithaa moved it for consideration and passing.It empowers the state to cancel the licences of such clubs, recreation associations, trusts and company or society denying entry to any person wearing a ‘vesthi’ (dhoti), traditional attire of men in the state.The legislation, enacted against the backdrop of denial of entry to a Madras High Court Judge and two advocates recently by a prominent cricket club here, also seeks to declare any regulation or by-law made by any organisation imposing a dress code as null and void.The violators of the act will attract penal action, including cancellation of licence after notice, besides punishment with imprisonment for a term which may extend to one year and with a fine upto Rs 25,000.No dress code restrictions can be imposed for entry into public places– recreation clubs, hotels, theatres, malls, halls, auditoriums, stadiums and such other places as may be notified by the government, where people including members congregate in connection with any function, event, entertainment, sports or other activity.The imposition of restriction on persons for entry into public places on the ground that their dress does not conform to Western culture would amount to continuation of the Colonial imperialistic attitude, one of the provision of the bill stated. At the height of the controversy over denial of entry to the Judge last month, Jayalalithaa had asserted that a bill banning such dress code would be introduced and passed in the current budget session of the assembly itself. advertisement